Natalie Schmitzberger
3D
Game Development
Softwareengineering
UI/UX
Virtual Reality
Web/App Development
Motion Design
3D
Game Development
Softwareengineering
UI/UX
Virtual Reality
Web/App Development
Motion Design
I am a 19-year old graduate of HTL Leonding with a specialization in IT-Media Technology - a passionate technology and design enthusiast with a love for both logic and creativity.
I enjoy solving challenging problems and transforming them into aesthetic, professional solutions.
Curiosity drives me to explore new technologies, which led me to take additional courses such as robotics during my studies. My interests span a wide range: from server-side web and app development, to illustration and motion design in After Effects, to 3D modeling and visual storytelling.
I am highly motivated to bring my creativity into innovative companies, contributing both technically and artistically. As a travel enthusiast, I am also open to opportunities that involve working abroad or representing a company in intercultural contexts, helping to build bridges and bring fresh perspectives.
A solo-developed VR game created as part of my diploma thesis, focusing on immersive forest exploration and environmental storytelling.
A large-scale interactive Unity game developed as part of our diploma thesis for the Deep Space exhibition at the Ars Electronica Center in Linz. Using Pharus Tracking and LiDAR sensors, players were tracked in real space and had to navigate across projected forest platforms while avoiding water hazards. Falling into the water resulted in point deductions, while successfully crossing helped “save the forest.” The game was showcased at the AEC Festival Panic 2025.
An educational math game developed in Kotlin for the Pepper humanoid robot, showcased at the Wels Fair. The game was designed to help children improve their cognitive and problem-solving skills by solving fun, interactive math challenges directly on Pepper’s screen, making learning playful and engaging.
A 3D mini-game where players collect diamonds and overcome obstacles to reach the magical castle.
A team-based Scrum project to build a web application for ride-sharing. Users can offer rides, find available trips, and join carpools in a simple, user-friendly interface.
A mobile application developed during my specialization semester in Mobile Computing. Implemented a swipe-based system to browse available rides in real time, visualized using a JSON server.
A PHP-based semester project showcasing a curated collection of Studio Ghibli fan art. Built features for uploading, storing, and displaying artwork on a live server.
A motion design piece exploring human emotions, with a focus on visualizing fear and discomfort through animation and atmosphere.
A cinematic parallax animation inspired by *The Last of Us*, focusing on depth effects and atmospheric storytelling.
A curated collection of night photography shots captured in 2022, focusing on composition, light, and mood.
Created and positioned abstract 3D shapes to explore aesthetics, form, and spatial balance in a digital environment.
A series of creative exercises to master Adobe Illustrator and Photoshop. Focused on digital illustration, photo manipulation, and design workflow.